
That's not enough of a buffer to take even one hit on Death Sentence. Stoic has a crippling weakness: if you go down, after you're revived, you have no armor, no dodge, and only 10% health (on Mayhem or above). Let's start off with "why take first aid kits over doctor bags", contrary to every other perk deck in the game.

Sometimes fully, sometimes less it depends on how much damage you're waiting to take. When used, the green circle immediately stops depleting and regenerates itself.

And so Stoic gets an exclusive throwable, the Stoic's Hip Flask. Of course, it would be pointless if Stoic was just a worse version of armor with the ability to die to itself. You can even go down if the green circle depletes itself completely, even though the enemies' bullets aren't hitting you! With Stoic, the same thing happens to the green circle, but the green circle continues to deplete while you're waiting for the regeneration to kick in. With regular armor, if you stay out of fire for a few seconds, the white circle regenerates. Suppose you've been hit, and run to cover. The main difference between Stoic and armor is how that circle regenerates. In fact Stoic doesn't have a white circle at all, so armor regeneration or armor break skills are useless on it. For an armor perk deck, the thin white circle is what counts, while for Stoic, you look at the thick green circle. When it's empty or nearly empty, you should get into cover and wait for it to regenerate. When it's full, you are at maximum performance: enemies have to shoot their way through the entire ring to bring you down. The circle in the bottom right corner of the screen represents how ready you are to fight. You will be in an ICTV (so expect low speed/stamina/concealment), and you can take a lot of hits from regular enemies, even Snipers, reliably.

What can I expect when playing Stoic?Stoic plays like a heavy armor perk deck such as Armorer.
